Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
All marauder children are evaluated by the clan lords at the age of only eight winters. All of the ones who seem extremely lithe and agile are selected to become Scouts, the first to enter every battle and the last to leave. Marauder chieftains usually use them almost as one would a mounted warrior.
Advances from: | |
---|---|
Advances to: | Raider |
Cost: | 15 |
HP: | 29 |
Movement: | 7 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Marauder Scout |
Abilities: |
axe blade | 6 - 3 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 20% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 60% |
Impassable | 100 | 100% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Swamp | 3 | 30% |
Unwalkable | 100 | 100% |